Underworld LARP vs Challenger sports Franchise Comparison

Below is an in-depth analysis and side-by-side comparison of Underworld LARP vs Challenger sports including start-up costs and fees, business experience requirements, training & support and financing options.

Start-Up Costs and Fees

 
Underworld LARP Franchise
Challenger sports Franchise
Investment $3,136 - $18,000$40,995 - $72,395
Franchise Fee N/A$24,995
Royalty Fee --
Advertising Fee --
Year Founded -1985
Year Franchised -1997
Term Of Agreement --
Term Of Agreement --
Renewal Fee --


Business Experience Requirements

 
Underworld LARP Franchise
Challenger sports Franchise
Experience --

Financing Options

 
Underworld LARP Franchise
Challenger sports Franchise
  In-House/3rd PartyIn-House/3rd Party
Franchise Fees -/--/-
Start-up Costs -/--/-
Equipment -/--/-
Inventory -/--/-
Receivables -/--/-
Payroll -/--/-

Training & Support

 
Underworld LARP Franchise
Challenger sports Franchise
Training --
Support --
Marketing --
Operations --

Expansion Plans

 
Underworld LARP Franchise
Challenger sports Franchise
US Expansion YesYes
Canada Expansion Yes-
International Expansion -Yes

Company Overviews

About Underworld LARP

"Underworld
We’re looking to expand in both Canada and the US and we want you to help us. If you’re hard working, a good storyteller, and you think you have what it takes to run the most badass roleplaying game North America has ever seen, then we want you on our team. All you really need is some dedication, a few props and weapons (all of which you can make yourself) and some good friends! As a Guildmaster you will have almost complete control over all aspects of the game world.

Your town and players can take part in multiple Guild plotlines, written and designed by our team of writers which you can be a part of. You and your playerbase get the benefit of traveling to other guilds, as your Player Character. Other players will travel to your guild as well (in which you keep their game fees). The profit you make (and profits can be high) are yours to keep or invest back into the game. We’ll provide you with all the support you need including rules and our online database to manage your playerbase. We’ll even help you setup your own online forums, train your safety marshals, and teach you how to make your first weapons. If you’re interested in starting an Underworld LARP Guild, or have any questions how the processes, please contact us at [email protected]

About Challenger sports

"Challenger

Challenger Sports is a multi-faceted international sports company who provide a wide variety of player development programs, coach education clinics, tournaments, tours, and uniform and equipment supply to hundreds of thousands of players, parents, and coaches across the globe. Operating originally as ‘British Soccer Camps’ Challenger Sports began running summer soccer camps in the US in 1985. Each year the company grew and the founders of Challenger diversified and expanded their range of services and products in response to the increasing demands of the rapidly growing North American soccer population. In 1997 the “Challenger” brand was created along with a vision of duplicating the highly successful soccer services and products model into multiple sports. Within two years, company owners Ron Matsch, Peter Arch, Alan Jones, Paul Lawrence, Derek Shoare and Andy Bennett had established a network of regional offices serving soccer communities in every US state and 7 Canadian provinces. Challenger Sports  also invested heavily in the United Kingdom and were the first US based soccer company to set up a full-time recruitment and training operation in Britain.