Underworld LARP vs Challenger sports Franchise Comparison
Below is an in-depth analysis and side-by-side comparison of Underworld LARP vs Challenger sports including start-up costs and fees, business experience requirements, training & support and financing options.
Start-Up Costs and Fees |
Investment |
$3,136 - $18,000 | $40,995 - $72,395 |
Franchise Fee |
N/A | $24,995 |
Royalty Fee |
- | - |
Advertising Fee |
- | - |
Year Founded |
- | 1985 |
Year Franchised |
- | 1997 |
Term Of Agreement |
- | - |
Term Of Agreement |
- | - |
Renewal Fee |
- | - |
Business Experience Requirements |
Experience |
- | - |
Financing Options |
|
In-House/3rd Party | In-House/3rd Party |
Franchise Fees |
-/- | -/- |
Start-up Costs |
-/- | -/- |
Equipment |
-/- | -/- |
Inventory |
-/- | -/- |
Receivables |
-/- | -/- |
Payroll |
-/- | -/- |
Training & Support |
Training |
- | - |
Support |
- | - |
Marketing |
- | - |
Operations |
- | - |
Expansion Plans |
US Expansion |
Yes | Yes |
Canada Expansion |
Yes | - |
International Expansion |
- | Yes |
Company Overviews
About Underworld LARP
We’re looking to expand in both Canada and the US and we want you to
help us. If you’re hard working, a good storyteller, and you think you
have what it takes to run the most badass roleplaying game North America
has ever seen, then we want you on our team.
All you really need is some dedication, a few props and weapons (all of which you can make yourself) and some good friends!
As a Guildmaster you will have almost complete control over all aspects of the game world.
Your town and players can take part in multiple Guild plotlines, written
and designed by our team of writers which you can be a part of.
You and your playerbase get the benefit of traveling to other guilds,
as your Player Character. Other players will travel to your guild as
well (in which you keep their game fees).
The profit you make (and profits can be high) are yours to keep or invest back into the game.
We’ll provide you with all the support you need including rules and
our online database to manage your playerbase. We’ll even help you setup
your own online forums, train your safety marshals, and teach you how
to make your first weapons.
If you’re interested in starting an Underworld LARP Guild, or have
any questions how the processes, please contact us at [email protected]About Challenger sports
Challenger Sports is a multi-faceted
international sports company who provide a wide variety of player
development programs, coach education clinics, tournaments, tours, and
uniform and equipment supply to hundreds of thousands of players,
parents, and coaches across the globe.
Operating originally as ‘British
Soccer Camps’ Challenger Sports began running summer soccer camps in the
US in 1985. Each year the company grew and the founders of Challenger
diversified and expanded their range of services and products in
response to the increasing demands of the rapidly growing North American
soccer population.
In 1997 the “Challenger” brand was
created along with a vision of duplicating the highly successful soccer
services and products model into multiple sports. Within two years,
company owners Ron Matsch, Peter Arch, Alan Jones, Paul Lawrence, Derek
Shoare and Andy Bennett had established a network of regional offices
serving soccer communities in every US state and 7 Canadian provinces. Challenger Sports also invested heavily in the United Kingdom and were the
first US based soccer company to set up a full-time recruitment and
training operation in Britain.